Augmented Reality Applications in STEM Education: A Review

Fredrick Ishengoma, Lucian Ngeze, Placidius Ndibalema

Abstract


In recent years, augmented reality (AR) technologies have garnered more attention as a potential game changer for teaching and learning in science, technology, engineering, and mathematics (STEM) education. AR uses computer vision and wearable technology, allowing users to participate in an increasingly realistic and interactive world by layering digital content over physical reality. This paper looks comprehensively at various aspects of AR applications in STEM teaching and learning, offering a reasoned analysis of the opportunities and problems faced in adopting this new technology. The study argues that AR can promote student engagement and learning in a wide range of fields through various application examples. However, the barriers to widespread usage have long been the complexity of technology, lack of funds, and the issue of equity. Alongside these constraints come various strategies for surmounting them. In addition, the paper identifies areas for future research and development, such as novel pedagogical approaches as ways of teaching and inclusive access to AR technology, as well as benefiting from user-friendly authoring tools.

Full Text:

PDF

References


Xiong, J., Hsiang, E. L., He, Z., Zhan, T., & Wu, S. T. (2021), “Augmented reality and virtual reality displays: emerging technologies and future perspectives” in Light: Science & Applications, 10(1), 216.

Makhataeva, Z., & Varol, H. A. (2020), “Augmented reality for robotics: A review”, Robotics, 9(2), 21.

Garzón, J. (2021), “An overview of twenty-five years of augmented reality in education”, in Multimodal Technologies and Interaction, 5(7), 37.

Osadchyi, V. V., Valko, N. V., & Kuzmich, L. V. (2021), “Using augmented reality technologies for STEM education organization”, In Journal of Physics: Conference Series (Vol. 1840, No. 1, p. 012027). IOP Publishing.

Tytler, R. (2020), “STEM education for the twenty-first century. In J. Anderson & Y. Li (Eds.)”, in Integrated approaches to STEM education (pp. 21–43). Springer.

Tandrayen-Ragoobur, V., & Gokulsing, D. (2021), “Gender gap in STEM education and career choices: what matters?” in Journal of Applied Research in Higher Education, 14(3), 1021-1040.

Suhirman, S., & Prayogi, S. (2023), “Overcoming challenges in STEM education: A literature review that leads to effective pedagogy in STEM learning”, in Jurnal Penelitian Pendidikan IPA, 9(8), 432-443.

Yu, J., Denham, A. R., & Searight, E. (2022), “A systematic review of augmented reality game-based Learning in STEM education”, in educational technology research and development, 70(4), 1169-1194.

Criollo-C, S., Abad-Vásquez, D., Martic-Nieto, M., Velásquez-G, F. A., Pérez-Medina, J. L., & Luján-Mora, S. (2021), “Towards a new learning experience through a mobile application with augmented reality in engineering education” in Applied Sciences, 11(11), 4921.

Erbas, C., & Demirer, V. (2019), “The effects of augmented reality on students' academic achievement and motivation in a biology course”, in Journal of Computer Assisted Learning, 35(3), 450-458.

Tang, K. S., Cheng, D. L., Mi, E., & Greenberg, P. B. (2020), “Augmented reality in medical education: A systematic review”, in Canadian medical education journal, 11(1), e81.

Xu, J., & Moreu, F. (2021), “A review of augmented reality applications in civil infrastructure during the 4th industrial revolution”, in Frontiers in Built Environment, 7, 640732.

Dursun, M. (2020, April), “An Augmented Reality Based Modular Platform for Solar Energy Education”, In Proceedings of the 2020 6th International Conference on Computer and Technology Applications (pp. 149-153).

Sereno, M., Wang, X., Besançon, L., Mcguffin, M. J., & Isenberg, T. (2020), “Collaborative work in augmented reality: A survey” in IEEE Transactions on Visualization and Computer Graphics, 28(6), 2530-2549.

Yoon, S., & Oh, J. (2022), “A theory-based approach to the usability of augmented reality technology: A cost-benefit perspective”, in Technology in Society, 68, 101860.

Macariu, C., Iftene, A., & Gîfu, D. (2020), “Learn chemistry with augmented reality” in Procedia Computer Science, 176, 2133-2142.

Oleksiuk, V., & Oleksiuk, O. (2020), “Exploring the potential of augmented reality for teaching school computer science”, In Proceedings of the 3rd International Workshop on Augmented Reality in Education (No. 2731). CEUR Workshop Proceedings.

Iqbal, M. Z., Xu, X., Nallur, V., Scanlon, M., & Campbell, A. G. (2023), “Security, ethics and privacy issues in the remote extended reality for education”, In Mixed Reality for Education (pp. 355-380). Singapore: Springer Nature Singapore.

Neely, E. L. (2019), “Augmented reality, augmented ethics: who has the right to augment a particular physical space?”, in Ethics and Information Technology, 21(1), 11-18.

Radu, I., Joy, T., Bowman, Y., Bott, I., & Schneider, B. (2021), in “A survey of needs and features for augmented reality collaborations in collocated spaces” in Proceedings of the ACM on Human-Computer Interaction, 5(CSCW1), 1-21.

Herfana, P., Nasir, M., & Prastowo, R. (2019), “Augmented reality applied in astronomy Subject” in Journal of Physics: Conference Series (Vol. 1351, No. 1, p. 012058). IOP Publishing.

Önal, N. T., & Önal, N. (2021), “The effect of augmented reality on the astronomy achievement and interest level of gifted students” in Education and Information Technologies, 26(4), 4573-4599.

Badilla-Quintana, M. G., Sepulveda-Valenzuela, E., & Salazar Arias, M. (2020), “Augmented reality as a sustainable technology to improve academic achievement in students with and without special educational needs” in Sustainability, 12(19), 8116.

Sun, Q., Hsiao, I. H., & Chien, S. Y. (2023), “Immersive educational technology for waste management learning: A study of waste detection and feedback delivery in augmented reality” in In International Conference on Human-Computer Interaction (pp. 509-515). Cham: Springer Nature Switzerland.

Fominykh, M., Wild, F., Klamma, R., Billinghurst, M., Costiner, L. S., Karsakov, A., ... & Smolic, A. (2020), “Model augmented reality curriculum” In Proceedings of the Working Group Reports on Innovation and Technology in Computer Science Education (pp. 131-149).

Mohamed, T. I., & Sicklinger, A. (2022), “An integrated curriculum of virtual/augmented reality for multiple design students”, Education and Information Technologies, 27(8), 11137-11159.

Gerup, J., Soerensen, C. B., & Dieckmann, P. (2020), “Augmented reality and mixed reality for healthcare education beyond surgery: an integrative review” in International journal of medical education, 11, 1.

Viglialoro, R. M., Condino, S., Turini, G., Carbone, M., Ferrari, V., & Gesi, M. (2021) in “Augmented reality, mixed reality, and hybrid approach in healthcare simulation: a systematic review”, in Applied Sciences, 11(5), 2338.

Stemler, S. E. (2015), “Content analysis. Emerging trends in the social and behavioral sciences”, in An Interdisciplinary, Searchable, and Linkable Resource, 1-14.

Ishengoma, F., Mselle, L., & Mongi, H. (2019), “Critical success factors for m‐Government adoption in Tanzania: A conceptual framework” in The Electronic Journal of Information Systems in Developing Countries, 85(1), e12064.

El Kouzi, M., Mao, A., & Zambrano, D. (2019), “An educational augmented reality application for elementary school students focusing on the human skeletal system”, In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1594-1599). IEEE.

Sun, Y., Yuan, T., Wang, Y., Sun, Q., Hou, Z., & Du, J. (2024), “Augmented reality presentation system of skeleton image based on biomedical features” In Virtual Reality, 28(2), 98.

Bennour, S., Ulrich, B., Legrand, T., Jolles, B. M., & Favre, J. (2018). “A gait retraining system using augmented-reality to modify footprint parameters: Effects on lower-limb sagittal-plane kinematics” in Journal of biomechanics, 66, 26-35.

Bakri, F., Kusuma, R., & Permana, A. H. (2021), “TPACK and augmented reality in kinematics practicum module: forming hots physics education students”, in Journal of Physics: Conference Series (Vol. 2019, No. 1, p. 012041). IOP Publishing.

Elford, D., Lancaster, S. J., & Jones, G. A. (2023), “Augmented reality and worked examples: Targeting organic chemistry competence” in Computers & Education: X Reality, 2, 100021.

Yamtinah, S., VH, E. S., Saputro, S., Ariani, S. R. D., Shidiq, A. S., Sari, D. R., & Ilyasa, D. G. (2023), “Augmented reality learning media based on tetrahedral chemical representation: How effective in learning process?”, Eurasia Journal of Mathematics, Science and Technology Education, 19(8), em2313.

Rossano, V., Lanzilotti, R., Cazzolla, A., & Roselli, T. (2020), “Augmented reality to support geometry learning” in IEEE Access, 8, 107772-107780.

Widada, W., Herawaty, D., Nugroho, K. U. Z., & Anggoro, A. F. D. (2021), “Augmented Reality assisted by GeoGebra 3-D for geometry learning” in Journal of Physics: Conference Series (Vol. 1731, No. 1, p. 012034). IOP Publishing.

Scaravetti, D., & François, R. (2021), “Implementation of augmented reality in a mechanical engineering training context” in Computers, 10(12), 163.

Singh, S., & Student, B. T. F. Y. (2016), “An overview of augmented reality in various fields of Mechanical Engineering”, International Journal of Applied Research in Science and Engineering, 163-168.


Refbacks

  • There are currently no refbacks.


Abava  Кибербезопасность IT Congress 2024

ISSN: 2307-8162